Gameplay

= Gameplay =

Overview
The game style is an RPG (Role-Playing-Game) where you will take the role of your character who has a story and a background and prgress through events. These events will be killing monsters and perhaps completing quests for experience,or rewards. Such as armor or weapons for your character class. Your character will be able to move about the map and explore the areas which different in look, feel and size. Including movement the character can attack with varies spells and weapons, making it an enjoyable and varied style of play for different types of RPG players. You can play the ranger if you like to be quick with long ranged attacks, or the barbarian if you prefer to play a slow swinging, massive hitting,harbinger of death. content written by jack on 15/02/2012.

Gameplay Description
the game will play in a 45 degree isometric view with the camera focused on the player character, this means as the player moves around the level the camera will pan accros the level relative to the player. The controls will be the simple WASD keyboard/mouse combination, with the player being able to move in an 8 point polar fasion i.e. north, east, west, south, north east, north west, etc so in game terms "w" would move the character north, or up and "w"+"d" would move you north east.

when it comes to attacking enemy the player will first have to specify a target by clicking on them to select them... content written by bob on 23/02/2012.

Players
The player interaction we are aiming for is a fairly fundamental design in games in general. The player will be able to control a character and interact within the world with this character. Things in this world that you will be able to interact with are enemies and items as well as shop keepers who will be able to buy and sell wares to you. This allows the person to take on the role of the character.

Content written by Jack on 28/02/2012.

The objectives of the game is to complete quests for items and money. You can do a few things within the game. You should be able to complete all the quests which are within the game. Or you can level yourself to the max level, as well as collect the best armour in the game for your character through killing monsters. You can also gain lots of gold in order for you to buy better weapons of armour so you can be the most powerful person within the world.
 * Objectives**

Content written by Jack on 28/02/2012.

Procedures
The characters within the game can do multiple things such as attack and move. These are the main actions performed is the game and relies heavily on this aspect of the game. Then you have a few other actions, such as selling and buying. So you can interact with an NPC and sell and buy equipment for gold. In order to get the gold you are able to loot enemy monsters. Enemies are able to attack and also flee when they get to a certain point of health, making it seem a little bit more realistic than a monster just standing there waiting to die.

Content written by Jack on 28/02/2012.

Rules
the rules concerning combat are based on the D&D 3.5 rules i.e. a d20 + characters base attack bonus + dexterity bonus and if that value is equal to or greater than your opponents avoidance value then you hit. on a role of a natural 20 however you instantly hit and get critical damage, on the other end of the scale a natural one is an instant miss regardless of bonuses. After a succesfull attack role a second role is made for damage this can be anything between a d4 to a d12 depending on the weapon or spell selected. Within the game there are rules such as, you can only walk at a certain speed. There is attack speeds for monsters and for the player also in order to not allow you to press a button 100 times in quick succession and kill something. Meaning that there is a cooldown on your attacks. The monsters will always go for an enemy and deal damage to the player and their allies. Once they have been attacked a lot they'll run away. The monster dies and then drops loot which is able to be picked up by the player, usually gold but occasionally armour also. There is walls within the dungeons in order to restrict how far you can move so, you will be able to walk up to them but not actually walk through them. You can also die by losing all of your health, or if you run out of mana you may not be able to cast specific spells.

Health - When this depletes to zero you die. You loose health by being hit by enemy monsters.

Mana - When this depleted to zero you will not be able to cast spells which require mana. Mana regenerates slowly on its own. You loose mana by casting spells which use mana to cast.

Experience - This is gained by completing quests and killing monsters. This allows you to level up when you hit the experience cap for your level.

Items - These are dropped by enemies and are able to be picked up by the player. These are able to be sold, equipped, bought or consumed.

Minor Heal - A heal that will be used by the cleric class, used to heal themselves and allys. Heals for a percentage of your health based on your wisdom stat. Uses mana to cast.

Barbaric Strike - A damaging attack used by the barbarian. Uses mana to cast and dealth twice the amount of damage that a normal attack would do.

Content written by Jack on 28/02/2012.

Resources
Health - When this depletes to zero you die. You loose health by being hit by enemy monsters.

Mana - When this depleted to zero you will not be able to cast spells which require mana. Mana regenerates slowly on its own. You loose mana by casting spells which use mana to cast.

Experience - This is gained by completing quests and killing monsters. This allows you to level up when you hit the experience cap for your level.

Items - These are dropped by enemies and are able to be picked up by the player. These are able to be sold, equipped, bought or consumed.

Armour - This effects the amount of damage that will be done to you, it also can have stat bonuses on it. In order to increase certain aspects of your character.

Weapons - This will effect the amount of damage that you do with attacks.

Spells - These can do more damage than normal attacks or even heal you, they use mana in order to cast.

Allies - You can have a player sitting next to you for a co-op play, or have an ally which follows you around and helps fight with you.

Gold - This is the currency in the game, used for buying items such as weapons, armour and potions. You can gain this by killing enemies, completing quests and selling your items.

Content written by Jack on 28/02/2012.

Conflict
Conflict emerges in your game when you come in range of the enemies field of vision. This is when the enemy will start moving towards you and begin to attack you.

Content written by Jack on 28/02/2012.

Boundaries
The boundaries of the game are just walls, allowing you to appear to be in a fairly free area but you're in a few boxes of walls which you are not able to walk through.

Content written by Jack on 28/02/2012.

Outcome
In order to win the game you need to complete the final quest and kill the final boss which will bring up the credit screens. Once this is done you can go out and continue to kill enemies and improve yourself till you please.

Content written by Jack on 28/02/2012.