home

GDD __Robert Brownhill (10012085)__ __Jack Martin-Jones (40065713)__ =toc __Section 1__=
 * __ Ye Olde Dungeon Crawler __**

Game Vision
The game is planned to be a D&D 1 style game which will represent an RPG kind of feel and play. The game will include Character Classes, a leveling up system for your class. Multiple areas to explore filled with monsters to kill. There will be alies who can help you in your travels. by jack 15/02/2012

Log line
A classic D&D1 style RPG dungeon crawler set in a fantasy world on the martian moon Deimos. by bob 27/02/2012

Inspiration
Our inspirations come from games such as Dungeons and dragons v3.5 1 (original board game), baldurs gate 2, diablo 3 and world of warcraft 4 to guide and direct the look and style as well as the gameplay mechanics which drive the game. by bob 27/02/2012

Synposis
While the isometric view RPG is not a new concept we are hopping to revive this type of game by giving it a surrealistic and unusual setting. The core mechanics of the gameplay will use rules and systems drawn from the classic D&D v3.5 1 board game along with element from more moderns RPG's such as WoW 4 and Baldurs gate 2 for the way the game plays and looks. The setting chosen for this game is in space on the martian moon of Deimos to give the game a more interesting flare than the stereotype idea of a fantasy world and our main character lives in the small mining settlement of Grogg on Deimos where strange events have been occurring.

Player goals and experience
The main goal is to complete a series of quests to win the game. The player has to talk to various characters in the game to receive quests and then complete the game by completing the games main quests, once the player has completed all the main quests they will have won the game. The experience we wish the player to have is one of nostalgia as they explore a strange world in the familiar setting of an isometric view dungeon crawler and have fun as they crush their enemies on their way to completing the game. by bob 27/02/2012

=__Section 2__=

The target audience
Our target audience are 18 + gamers who remember classic dungeon crawler RPG's with fondness. The aim of this game is to stirr up a sense of nostalgia in our players as they hack and slash through enemies and power level and work up gold with monotony. by bob 27/02/2012

Target platform
This game is being built for the windows 7 pc platform using the classic mouse/ keyboard (WASD) configuration. The reason for this is because the classic dungeon crawlers were built for the pc platform and the reasoning for using windows 7 is because its and uptodate platform that a wide range of consumers use. by bob 27/02/2012

=__Refferences and disclaimer__=

Disclaimer section.
we do not claim origanility for the idea behind this game nor will any content of this project be used for profit as this game is being created for educational purposes only as the coursework hand in for napier university's games engineering module SET 08113. all non original content will be refferenced to the creator/ owner, content that is in use by the project is for educational purposes only. by bob 27/02/2012